Then we have chapters that aren’t so great like Cubism and Blackout where the puzzles are extremely basic and feel like nothing more than filler compared to the better ones. Chapters like Perception and Size were very good and the themes worked well with the lateral concepts. Superliminal does a very good job at incorporating these themes into the puzzles mostly. The ending monologue did really hit me and felt it give such a positive outlook on choices, failure, and control. Dreams are terrifying as we seamlessly have no control over them and what they reflect tends to be random. There are some very interesting themes are work here and the game does a great job of examining the human condition and what drives us. It’s up to you to solve each puzzle, more complex than the next, and to escape the dream you’re in. The goal is to essentially “wake up” but that might be harder to do like you a series of complex tasks involving themes such as Perception. Guided by a series of recorded messages doing their best to outdo GLaDOS from Portal (and not doing a bad job, but no one can beat GLaDOS’s dark sense of humor) and providing some helpful advice (namely, not so helpful). As you progress through the strange setups and rather illogical situations, it becomes clear that you might be in more danger than you realise. Even falling from a height that would normally kill you, doesn’t seem to stop the show. You “wake up” to discover you are in a rather complex series of tests that seem to never end. So the story is very vague in Superliminal, but the general contentious is that you are a test subject in a new revolutionary sleeping experiment. In comes Superliminal, a game about dreams and how they’re bad for your health …. I mean, Inception was downright strange and made no sense, but that’s okay because it was all about dreams and how they make no sense. Do you know what is scary? Dreams! Dreaming is such a fascinating and scary notion where ideas, thoughts, emotions, and all that jazz get rolled up and processed by our brains.
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